Ma Ningxi — Digital Product Designer
This project, set in East Asian Islamic culture and based on China's ethnic minority feminism, focuses on three generations of women's narratives, exploring trauma, heritage and resistance via immersive experience to show their fragility and resilience.
This project, set in 1980s human cryopreservation for post-human immortality, uses sci-fi (HUMNAN+) and animation to question human-earth coexistence amid human arrogance and environmental concerns.
This work, based on personal experience and social reality, focuses on Xinjiang ethnic teens' dilemmas between family religious and school science education, using an interactive carpet to present science and religion as different cognitive frameworks for understanding and balance.
This work, based on rising teen idiopathic scoliosis and personal experience, explores emotion-body links via a spine-inspired interactive installation (Arduino, heart rate sensor) to turn emotions into physical rhythms and urge repressed emotion release.
Bachelor of Arts in Animation and Interactive Media, expected June 2026
Participant
Intern Customer Manager
In-site Staff Member
Participant
Software Skills: Blender, Maya, Unity, Processing, Figma, Godot Engine, Photoshop, Adobe AI, Epic, Procreate
Hobbies: Jazz dance, street dance, piano, calligraphy, painting, travel